One Year Update


At new year 2020 i set a resolution to never start a new project until this one was finish, didn't quite kept that promise but i never gave up on this project. Last night i realized that this game has evolved into a mix of my favorite games where the most fun mechanics of those games are mixed into a medley bundle and here is a roundup of the things i have added since it was only the combat part.

World map is a big deal, you can generate a new world based on seed, i have open up for all the generation settings so you can generate any type of world you like. Want a desert like world as if you where playing a fantasy version of Mad max? You can do that, want to play on Water world? You could do that (however, you still need a bit of piece of land for the start town).

The save file for each world is also separated from the player save file, this allow you to create your own maps if you have the patience to edit the world file, but the option is there non the less.

It was hard trying to figure out a goal in the game since i didn't want to be an other rouge-lite/like game (not that i don't like those, i love those types of games). But i decided to allow the player decide in an sandbox environment and i will only make the tools for them.

Here is an list of all the new stuff

  • World Generation
  • Crafting
  • Kingdom System
  • House Building and Management
  • ML-Agent (Machine Learning)
  • Guild System (Its there but not working correctly yet)
  • Monster Migration
  • More Cards
  • More Items
  • Item Sets

There allot under the hood that have been added, tools for me to easier add items and stuff like that.

I hope this year that we can add even more stuff and build a community to develop this game together.

Files

Card Adventure - Unstable Build 107 MB
Jan 16, 2021

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