World 2 Update


QoL

  • Dices will now show value after Strength and Weakness is added.
    • Green value is increased value
    • Red value is decreased value
  • Tooltip on Dices
    • Display
      • Will show all available numbers on that dice.
    • Use
      • Will show default value with modified valued
  • Item tooltip, will show the Item when over a item name in a text or icon
  • Map Marker Tooltip

Character

  • Character Sheet
    • Equipment and Inventory
      • Items that don't fit in equipped will be put in inventory.
      • Players may change Equipped items in map view.
  • Empty Main-Hand slot gives Punch.
  • New Character
    • Archer


Chances

Did a complete rework and i accidently ended up doing a mini-game text adventure.

I don't wanna spoil these random events, some you might be familiar with and some will be new.


Effect

  • Weakness
    • Each dice value gain -1 for each Weakness.
    • At the end of turn, all Weakness is removed.
    •  Dice cant be lower than 0 in value.
  • Attack
    • Players gain 1 free use for each Attack.
    • Units does additional attacks. 
    •  At the end of turn, all Attack is removed.
  • Fortified
    • Prevent the next attack then remove one Fortified.
    • At the end of turn, all Fortified is removed.
  • Endurance
    • Pass Strength over to next turn.
    • Pass Attack over to next turn.
    • Pass Fortified over to next turn. 
    •  At the end of turn Endurance is reduced by 1.
  • Fatigue
    • Pass Weakness over to next turn.
    •  At the end of turn Fatigue is reduced by 1.

Changes

  • Burn vs Thorn
    • Burn will now remove Thorn equal to Burn added.
  • Rename Armor (Item) to Plate Armor


Items

  • Gold Pot
  • Cursed Blood
  • Elven Bow
    • Elven Arrow
  • Bomb
  • Punch (Only available if no item is in a Main-Hand slot)


Blessings

  • Blessings now display name in tooltip.
  • You may now be able to pick between 3 Blessings while getting a Blessing.

New Blessings

  • Empowered Shield
    • Whenever you gain Block, gain 1 Strength.
  • Reuse Defence
    • For each Fortified you lose, you gain 10 Block.
  • Inner Balance
    • Start with 5 Endurance and 5 Fatigue.
  • Stoneskin
    • Start with 2 Fortified.
  • Regeneration
    • Heal 10 Health at end of combat.
  • Lucky 7
    • If you roll 3 or more dices with Base Value 7, gain 1 Lucky D20 until end of turn.
  • Tactical Fighting
    • Empty Main-Hand slot gives Uppercut.
  • Scales
    • Whenever you take Damage, gain 3 Thorn.
  • Sting
    • Whenever you take Damage, opponent gain 3 Poison.
  • Blisters
    • Whenever you take Damage, opponent gain 3 Burn.
  • Critical Block
    • Whenever you gain at least 30 Block, gain 1 Fortified.
  • Two-Torso
    • Gain an Armor slot.
  • Horder
    • Gain an additional item option.
  • Blessed
    • Gain an additional blessing option.
  • Blessing of Zin
    • Gain +15 Max Health.
    • Other
      • Obtained from Event
  • Fire Bound
    • Whenever Enemy takes Damages, you gain 1 Burn.
    • Curse
      • Obtained from Event


Transform

Turn an ability into an other ability until end of combat.


Worlds

  • Forest
    • Forest Turtle Change
      • 2 Fortified
      • 1 Endurance
    • Diseased Rat
  • Desert
    • Normal
      • Fire Golem
      • Decayed Mummy
      • Necromancer
      • Stinger
    • Elite
      • Sandworm
    • Boss
      • Dark Dragon

Boss

  • Reward Alternatives
    • Add Trinket Slot
    • Add D20
    • Blessing (This is just a regular Blessing)


Updated Graphic

  • Character
    • New Traveler Avatar
    • New Knight Avatar
    • New Samurai Avatar
    • New Sorcerer Avatar
  • Map
    • New Grass Map Background
  • Battle
    • Added Battle Background
  • Other
    • Main Menu
  • Mixed with Font Settings
  • Reworked Chances Screen


Bugs

  • Fixed Skip Button
  • Other minor fixes

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