Somewhat a "Big" Update


Challenge

New mode where you can setup a training dummy to test builds before you make them in story mode.

Challenge mode currently have two placeholder challenges.


Start Bonus

You will now be able to select an bonus at the start of the game.

Pick between, New Item, Upgrade Item or Blessing.


Dices

  • Added 50-50 Dices for all basic dices. (D4 to D12)


Items

  • Bash Shield
    • Up to 3 Dice: Gain Σ Block.
    • If you have more than N x 35 Block, deal damage equal to Block, remove all Block.
  • Mixed Brew
    • 1 Dice: Gain Lucky Brew or Unlucky Brew.
  • Blessed Amulet
    • Gain Reflect.


Blessings

  • Dextra Polydactyly
    • Gain an Main-Hand slot.
  • Sinister Polydactyly
    • Gain an Off-Hand slot.
  • Flanking (Action)
    • Start with 2 Strength.
    • Remove Flanking at end of combat.
  • Lucky Brew (Item)
    • Whenever player deal damage to enemy, gain 1 Strength.
    • Remove all Unlucky Brew at end of turn.
    • Remove Lucky Brew at end of combat.
  • Unlucky Brew (Item)
    • Whenever player deal damage to enemy, gain 1 Weakness.
    • Remove all Lucky Brew at end of turn.
    • Remove Unlucky Brew at end of combat.
  • Reflect (Item)
    • Whenever the player take damage, that damage is dealt to the enemy instead, then remove Reflect.
  • Blessed Meal
    • Items that don't reload, reload on Turn 10.
  • Infinite Growth (Unit)
    • On each turn, gain +1 Strength for each turn.


Units

  • Desert
    • Elite
      • Death Knight


Other

  • Changed Menu Buttons


Bugs

  • Fixed Phantom Dice
  • Fixed UI position Bug
  • Also fixed and most likely added other bugs

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